Jon Phonics - Grid Games EP

Posted by Matt Oliver at 07/02/2012 10:45:00

A surprise for those expecting Jon Phonics to carry on in the role of studious hip-hop beatmaker, 'Grid Games' holds him down as a bass-lead electronic dealer (most likely in a glitch category) serving his fair share of punishment after credits for Verb T, Fliptrix, Phoenix da Icefire and M9. The BUG hook-up 'Jack Duckworth' is a writhing après-bass of absorbing angles and equations, seeking chillout with a busy futurist panorama. Leaving Bill Tarmey out of the picture was not as big a risk as first thought. The galvanising synth mathematics takes as big a chill pill with revealing properties, thanks to Ghost Mutt’s remix bending minds through microchips boiling down until some Quasimoto-like pipe-ups and half a two-step rhythm tell you to leave the armchair, epitomising the EP catching you mid-get up.

'Romes' has the same back-up of firepower and beat snaps calmed down by synth glazes, putting into your head the image of a Stormtrooper hitting the Jacuzzi in full body armour and fiercely fiddling the jets setting back and forth. Pedestrian’s mix deals in solitude with currents and frequencies redirected to glance the surface...then you put the headphones in to enjoy the feeling of easing back while major voltage runs through your veins.

Phonics’ scholarly nature never deserts him, with 'Double Vision' sounding like RJD2 plugged into extra sockets via Dilla bass dust and slumps, chairing an international, intergalactic assembly with Jeeks for a mini electric-galactic epic. Only Kid Kanevil’s 8-bit cook up of 'Swamp Donkey' has half a mind on putting microphonists back in the spotlight, the JP collabo with S-Type transformed into a cooling glitch-hop forecast open to cocky samples and sudden shakes of surprise. If this is a back-up plan away from the day to day beats and rhymes, it could well end up as the one taking up more of Phonics’ time.

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